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In response to the COVID-19 pandemic, MassArt Youth Programs' Fall 2020 programs will be offered virtually.
Registration for the Fall 2020 session of Saturday Studios is closed.
Now in its 84th year, the Saturday Studios program at Massachusetts College of Art and Design serves a dual purpose: offering elementary through high school students an affordable opportunity to engage in the process of art making, and supporting the development of MassArt students as art educators.
Classes are taught by MassArt students majoring in Art Education and supervised by MassArt Art Education faculty. Courses in a variety of disciplines and media are available by grade level for Grades 3-12, allowing students to explore and strengthen their creativity and creative problem solving.
Courses are open to all interested students, from beginners who have never taken any art classes to the emerging young artist. There are no prerequisites or portfolio reviews.
MassArt Youth Programs will be offered virtually in Fall 2020. To participate, students will need access to a computer, laptop, or smartphone with video/camera capabilities, and a reliable internet connection.
Online studio offerings typically include the following, but will be adapted or modified for each grade range as appropriate:
Live demonstrations from teachers and check-ins each class
Time for creative art making, both independently and as a class
Break out sessions in small groups
One-on-one and group critiques with teachers
Online resources such as virtual museum tours, TED Talks, external demo videos, “visiting” artists, and virtual collaborations, among other activities.
Every studio will utilize Zoom and Google Classroom. Zoom will be used for virtual meetings, and Google Classroom will be used to organize assignments and other class content. More information will be provided in your Orientation Packet.
Program Information and Cost
Fall 2020 Program Fee: $175 (Materials and supplies not included)
Registrations are accepted on a first-come, first-served and space available basis. Submission of a registration form does not guarantee enrollment in a class. If you submit a registration form and your preferred classes are full, you will be placed on the waiting list and notified as soon as possible if a space becomes available.
Scholarships are based on financial need and are available on a first-come, first-served basis. Please indicate on your registration form if you would like to request a scholarship. To be considered, you will be asked to provide family financial information on the registration form (required).
Full program cost, less the deposit, will be refunded if the request to drop is received in writing to the firstname.lastname@example.org email one week prior to the start of the program. If the request to cancel is received after this date, you will be responsible for the balance due. MassArt reserves the right to cancel courses in the event of an insufficient number of registrations. You will receive a full refund in the event that a course is cancelled for this reason.
For attendance issues or updates (late arrivals, absences, etc.), please contact email@example.com.
Art Explorations (9:30-11:00 AM)
Explore ways of making art using a variety of nontraditional and traditional media and materials that may include drawing, painting, printmaking, found objects, and readymade supplies found in the home and more.
Comic Book Art (9:30-11:00 AM) - FULL
Develop and expand a personal style of comic book art using imagination, superheroes and superheroines and the works of famous anime, manga and comic artists. Story, character development and drawing techniques are addressed.
Painting (9:30-11:00 AM) - FULL
Find ways to use color and paint to develop ideas, stories, symbolism, and more, while working from observation and your imagination using traditional and nontraditional methods.
3D Sculpture (9:30-11:00 AM)
Through a series of innovative and engaging exercises, students will work with materials that may include fiber, paper, wire, clay, found objects and readymade supplies found in the home and more to create three dimensional works.
Fibers (9:30 AM-12:00 PM)
Explore how artists use cloth, paper and other materials to create fiber works. Techniques may include sewing, printing on fabric, beading, papermaking, batik, knitting, weaving and more. Possibilities include 3D objects, wearable art, and a wide range of soft media.
Contemporary Drawing (9:30 AM-12:00 PM) - FULL
Explore traditional and innovative ways of drawing in a variety of media. This studio is for students interested in personal artistic development or strengthening skills for portfolio development.
Digital Photography (9:30 AM-12:00 PM)
Develop a range of visual and technical skills related to traditional film approaches to photography. This studio expands on the growing use of cell phone cameras for picture making, and the use of secondary application to manipulate images. Students will explore composition and craft of photos. Students may use other advanced camera equipment but it is not required.
Painting (9:30 AM-12:00 PM)
Use painting as a way to explore complex and essential ideas in art, culture, communication, and history, while working from concepts and observation.
3D Sculpture (9:30 AM-12:00 PM)
Examine how space, form, movement, scale, color, and texture can be used to create expressive three-dimensional works of art. Find strategies to conceive work, bring it to completion, and examine how contemporary sculptors use their craft to comment on life and culture. Students will work with materials that may include fiber, paper, wire, clay, found objects and readymade supplies found in the home and more to create three dimensional works.
The Figure (Grades 11–12; 9:30 AM-12:00 PM)
Explore traditional and innovative ways to work from the human figure. Study the figure as a dynamic form through a variety of creative exercises with an emphasis on gestural work. The course may be used to strengthen portfolios for college application. A variety of media and styles are presented. Parental consent is required due to use of models.