SIM Legacy
Founded in 1969 to launch performance art as a genre, SIM remains at the cutting edge of artistic experimentation today.
Learn MoreSIM students form a highly collaborative community that fosters unparalleled creativity and experimentation, unbound by medium or discipline.
Location: On Campus (Boston)
Format: In-person, Full Time
Length of Program: 4 years
Degree Awarded: Bachelor of Fine Arts in Photography
The Studio for Interrelated Media (SIM) celebrates idea-centered experimentation, interdisciplinary collaboration, and self-directed learning. SIM students may be anti-establishment and rebellious, hyper-focused or renaissance thinkers, community organizers and entrepreneurs. All SIM students are eager to discover their full potential as they redefine what art can be, right here, right now.
SIM art overlaps and intersects with many other disciplines to encourage students to develop experimental art forms, new directions, and unusual contexts. Students work with sound, light, motion, digital and experimental media, live performance, public practice, interactive installations, print and spoken word, and event production.
Max Ryan ’23 BFA SIM and Owen Greenfield ’24 BFA SIM, Morris Worm and The Fork, Video Projection and Generative Sound Collage, 2023. Photographer: Nick Ortoleva
SIM Major Studio Class in the Pozen Center.
Through hands-on experimentation and a highly individualized educational path, you’ll create projects that explore the intersections of art, technology, performance, and community engagement.
SIM’s unique, non-hierarchical structure brings Sophomores, Juniors, and Seniors together in a shared studio environment–fostering mentorship, collaboration, and cross-pollination of ideas. The weekly Major Studio is community-driven, allowing you to shape your own learning while engaging deeply with peers and faculty.
You’ll gain experience across a wide range of practices, including interactive media, video editing and production, sound performance, composition, recording and editing, choreography and improvisation, theater production, installation, stage lighting, and event production. With access to specialized facilities—including sound studios and flexible performance spaces—you’ll develop the technical and conceptual skills needed to bring ambitious ideas to life.
A defining experience of the program is the collective redesign of the SIM studio—an evolving, future-focused capstone that challenges each cohort to imagine new models for creative practice, collaboration, and education.
Along the way, you’ll gain hands-on experience curating, designing, and producing, and pursue internships and professional opportunities that reflect the wide-ranging skills you develop at MassArt.
Students who complete the SIM BFA program are expected to be able to demonstrate the following learning outcomes.

SIM alumni build dynamic careers across art, media, technology, performance, and education. They’ve founded their own ventures, produced innovative work as independent artists, and contributed to industry-leading organizations, studios, and institutions worldwide.
Multimedia Artist, Interactive Designer, Digital Media Producer, Installation Artist, UX/UI Designer, Game Designer, Digital Content Creator, Creative Technologist, Performance Artist, Choreographer, Special Events Planning, Lighting/Video Technician, Motion Graphics Designer, Gallery Owner, Entrepreneur.
Museum of Fine Arts, Boston, Institute of Contemporary Art, Boston (ICA), Isabella Stewart Gardner Museum, MIT List Visual Arts Center, MIT Media Lab, Peabody Essex Museum, Converse, Massachusetts Film Office, Telluride Film Festival, MASARY Studios, Artists For Humanity, among others.
Netflix, World of Wonder, Studio71, WGBH, ZOOM, Harvard University, Stanford University, Carnegie Mellon University, New England Aquarium, Guggenheim Museum, Illuminus Boston, Aconite, CloudKid, Masary Studios, Jibo, Price Intelligently, Dick Lynn Studios
Founded in 1969 to launch performance art as a genre, SIM remains at the cutting edge of artistic experimentation today.
Learn MoreSIM students produce dynamic events, performances, and exhibitions, including the SIM Show and EventWorks productions.
Learn MoreVideo directed by Dillon Buss, edited by Jack LeMay, produced by Vagrants.
Sam Okerstrom-Lang (“Samo”)
’14 BFA SIM
Sam Okerstrom-Lang or “Samo” is a Boston-based media artist and designer specializing in 3D animation, video projection design, and live visual environments. After graduating from MassArt, Samo was commissioned to create large-scale public works for the first two Illuminus Boston events. After this experience, he founded Masary Studios with Maria Finkelmeier and Ryan Edwards. Masary Studios creates unique visual and sound experiences featuring original music, performance, and video projection mapping.