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Ryan Banfi Visting Lecturer, Humanities
  • email rbanfi@massart.edu
  • education
    • PhD Candidate in the Martin Scorsese Cinema Studies program, Tisch School of the Arts, New York University, New York NY
    • MPhil in Cinema Studies, New York University, New York NY
    • MA in Cinema and Media Studies from the University of Southern California, and a
    • BA from the Claremont Colleges in Literature and Media Studies

Ryan Banfi is a PhD Candidate in the Martin Scorsese Cinema Studies program at New York University Tisch School of the Arts. He is a Corrigan Fellow at NYU, and he is a Hispanic Scholarship Fund Scholar. Ryan holds a BA from the Claremont Colleges in Literature and Media Studies, a MA in Cinema and Media Studies from the University of Southern California, and a MPhil from NYU in Cinema Studies. He has been published in New Review of Film and Television Studies (forthcoming), The International Journal of James Bond Studies (forthcoming), Games and Culture, Game Studies, Mediapolis, Flow Online Journal, Studies in European Cinema, and In Media Res. Ryan is on the editorial board of Games and Culture.

At MassArt, he teaches Graphic Novels in the Humanities Department.

Industry Experience

Refereed Articles

“Disco Pinball: Declining Games and Depression in Disco Elysium.” (2024) Games and Culture. https://doi.org/10.1177/15554120241240018.

“Unplayable: Why Video Games Can’t and Won’t be Played.” (2024). Television & New Media. https://doi.org/10.1177/15274764241233222.

“Becoming Bond: The Player’s Perspective in 007 Electronic Games.” The International Journal of James Bond Studies. (To be published May 1st, 2024). https://jamesbondstudies.ac.uk/

“Guilty of Being a Dwarf: Peter Dinklage and American Fantasy Television.” New Review of Film and Television Studies. (To be published in Fall 2024).

“Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.” (2023). Games and Culture. DOI: https://doi.org/10.1177/15554120231186634.

“‘Authentic’ Cityscapes and Violence in The Last of Us Part II.” (2022). Mediapolis: A Journal of Cities and Culture 7(3). URL: https://www.mediapolisjournal.com/2022/09/authentic-cityscapes-and-violence/.

“Ellie’s Journal: Para-Narratives in The Last of Us Part II.” (2022). Game Studies, 22(3). URL: https://gamestudies.org/2203/articles/banfi.

“Toward a Study of Pinball.” (2022). Games and Culture, vol. 17, no. 7-8, 931–953. DOI: https://doi.org/10.1177/155541202110583.

“Unplayable: Why Games Can’t and Won’t be Played.” (2022). Making Sense of Games. URL: https://blogit.itu.dk/msgproject/wp-content/uploads/sites/35/2022/05/conference-proceedings.docx_.pdf#page=17. 

Book Chapters

“Pinball Playfields: Maps of Play” in Mark J.P. Wolf’s book Navigating Imaginary Worlds: Wayfinding and Subcreation (Routledge, Spring 2025).

“Genesis in Lincoln, MA: The Creation of Bill and Frank in ‘Long, Long Time’” in Theology and The Last of Us: Violence, Ethics, Redemption? (Rowman & Littlefield Press, June 2024).

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