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Digital Interactive Ball Pit

Processing + Mac Mini + Webcam + Projector

Artist Statement
As a designer and visual art educator, my goal is to create engaging experiences that give people creative confidence. I achieve this through providing opportunities for people to play. Regardless of age or ability, though play, people can gain the courage to create as long as they are provided with the right conditions.

Dark Swell

Two-channel video installation on a sculptural form

Fabric, stainless steel, support wires

HD video: 15:30 min, continuos loop, with audio

Front Height: 9’         Back Height: 5’

Front Width: 16’        Back Width: 7.5’

Depth: 11’

Manipulated video of ocean waters, at various wave frequencies, is projected onto a large form so it moves around the viewer while a pulsating audio-scape courses through the speakers

Rock Room

Install view & audio, Annandale-on-Hudson, NY (2014)

Materials & dimensions: 

2-3 cubic yards of 3/4" gravel, 2 yamaha studio monitors, subwoofer, media players, 4 open windows, 3 omnidirectional weather-proof garden speakers, laptop, amplifiers, natural light.

Rock Room was installed in a 13x20' room, and environs; at the Bard College Exhibition Center at UBS. All gravel was provided by Buildings & Grounds, and was washed and dried on premises.


I'mPerfect Human

I'mPerfect Human is an interactive game piece based on an excerpt from Jorgan Leth's movie 'The Perfect Human' (1967). I'mPerfect Human is based on the concepts of imperfection, originality and improvisation. Users are pushed to move differently than the 'Perfect Human' dancing in the adjacent frame, and thereby are given the freedom to perceive what 'different' is to them. For comparison purpose, there is a difference meter and a score giving them continuous feedback on their performance. The more different they are, the higher they score!


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